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Sony Playstation 2 Specification:
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Latest news
indicates that the PSX 2 will support DVD movies, this should easily provide
ample justification to go out and buy one.
The look and styling of the
PSX 2 will compliment your TV, Video and Hi-Fi setup. Rumor has it that the
early consoles will not come with a modem, this shouldn't be to much of a
problem as the PCMCIA slot will take a credit card style modem at a later
date.
So whats in the box? Playstation 2
Emotion Engine Features and General Specifications CPU Core: 128 bit RISC
(MIPS IV-subset) Clock Frequency: 294.912 MHz Integer Unit: 64 bit
(2-way Superscalar) Multimedia extended instructions: 107 instructions at 128
bit width Integer General Purpose Register: 32 at 128 bit width TLB: 48
double entries Instruction Cache: 16 KB (2-way) Data Cache: 8 KB
(2-way) Scratch Pad RAM: 16 KB (Dual port) Main Memory: 32 MB (Direct
RDRAM 2ch@800MHz) Memory Bandwidth: 3.2 GB/sec DMA: 10 channels
Co-processor1: FPU (FMAC x 1, FDIV x 1), Micro Memory (I:4KB D:4KB)
Co-processor2: VU0 (FMAC x 4, FDIV x 1), Micro Memory (I:4KB D:4KB)
Vector Processing Unit VU1 (FMAC x 5, FDIV x 2), Micro Memory (I:16KB
D:16KB) Floating Point Performance: 6.2 GFLOPS
Geometry:
Perspective Transformation: 66 million polygons / sec Lighting: 38 million
polygons / sec Fog: 36 million polygons / sec Curved Surface Generation
(Bezier): 16 million polygons / sec Image Processing Unit: MPEG2 Macroblock
Layer Decoder Image Processing Performance: 150 million pixels / sec
Gate Width: 0.18 micron VDD Voltage: 1.8 V Power Consumption: 15
watts Metal Layers: 4 PS2 Total Transistors: 10.5 million Die Size:
240 mm2 Package: 540 pin PBGA
Sony Graphics Synthesizer - Features
and General Specifications: GS Core: Parallel Rendering Processor with
embedded DRAM Clock Frequency: 147.456MHz No. of Pixel Engines: 16 (in
Parallel) Embedded DRAM: 4 MB of multi-port DRAM (Synced at 150MHz)
Total Memory Bandwidth: 48 gigabytes per second Combined Internal Data Bus
Bandwidth: 2,560 bit Read: 1,024 bit Write: 1,024 bit Texture: 512
bit Display Color Depth: 32 bit (RGBA: 8 bits each) Z Buffering: 32 bit
Rendering Functions: Texture Mapping, Bump Mapping, Fogging, Alpha
Blending, Bi- and Tri-Linear Filtering, MIPMAP, Anti-aliasing, Multi-pass
Rendering
Rendering Performance: Pixel Fill Rate: 2.4 giga pixel
per second (with Z buffer and Alphablend enabled), 1.2 giga pixel per second
(with Z buffer, Alpha and Texture) Particle Drawing Rate: 150 million/sec
Polygon Drawing Rate: 75 million/sec (small polygon), 50 million/sec (48
pixel quad with Z and A), 30 million/sec (50 pixel triangle with Z and A), 25
million/sec (48 pixel quad with Z, A and T) Sprite Drawing Rate: 18.75
million (8 x 8 pixels) Display Output NTSC/PAL Digital TV (DTV) VESA
(maximum 1280 x 1024 pixels)
Silicon Process Technology: 0.25 4-level
metal Total Number of Transistors: 43 million Die Size: 279 mm2
Package Type: 384 pin BGA Disc Device: CD-ROM and DVD-ROM CD-ROM 24
times speed DVD-ROM 4 times speed Can play DVD movies |
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